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        "title": "Journey builder",
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        "source_url": "https://samriticreative.com/journey-builder/",
        "modified": "2026-08-24T12:45:17",
        "excerpt_text": "I led the UX and product design to move Journey Builder onto Liquid Sky - cards you can scan, a node system for 33 widgets, and a phased ship that started with the journeys marketers create first.",
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        "content_text": "Product case study\nProblem\nDecisions\nCanvas\nSystem\nShip\nLeadership\n\nSee the canvas\n\nMarketing Cloud · Journey Builder\n\nThe fourth-most-used feature, rebuilt as a system\n\nI led the UX and product design to move Journey Builder off the original\nMarketing Cloud canvas and into Liquid Sky - 33 widgets, a new node\nlanguage, and a phased ship that started with the journeys marketers\nactually create first.\n\nRoleLead UX / UI & Product Design\n\nPlatformMaropost Marketing Cloud\n\nScopeCanvas, 33 widgets, templates\n\nOutcomeShipped on core templates\n\nThe product worked. The experience had fallen behind.\n\nJourney Builder is how marketers automate revenue: a new subscriber\nwaits, gets an email, splits on behaviour, waits again, exits.\nTeams still built journeys every day. It was the fourth-most-used\nfeature in the cloud. The canvas they built on was the original\nMarketing Cloud UI - a dark grid of tiny icons, labels underneath,\nhover to understand, left-to-right only.\n\nThat was not a visual complaint. The rest of the platform had moved\nto Liquid Sky. Journeys had not. Prospects comparing us to Klaviyo\nor Keap met a builder that looked a generation behind. Internally,\nthe old framework was also a security and delivery risk: every\nremaining legacy surface is a surface we cannot modernise, report\non, or protect the same way.\n\nThe brief was not “make the boxes prettier.” It was: redesign the\npresentation layer so a marketer can read a journey at a glance,\nconfigure a node without losing the map, and so engineering can\nmove thirty-three widgets onto Vue 3 without inventing a new\npattern for each one.\n\nProduct outcome\n\nA canvas people can scan, and a system engineering can ship\n\nCards at working zoom. Icons when you pull back. Configuration in a\ndrawer, not a modal over the flow. Colour by job - trigger, action,\nfilter, delay, end. Welcome, Abandoned Cart, Nurture, and Advocacy\ntemplates now land on the new canvas. Journeys created from scratch remain on the legacy builder until the remaining widgets catch up.\n\nBefore was recognition by hover. After is recognition on the card.\n\nThe old node was an icon with a caption. On a five-step welcome flow\nthat is merely dated. On a branched post-purchase journey it is a\nmemory test. The new node is a card: type, title, the one or two\nfacts a marketer needs without opening it, and connectors on every\nside so complex journeys can go vertical.\n\nBefore · legacy canvas\n\nIcon + caption\nTiny glyphs, labels below, accordion on the left. Fine for a straight line. Hostile once the journey branches.\n\nAfter · Liquid Sky canvas\n\nCard + context\nEach node states its job and its config. Triggers, actions, filters, delay, and end live in the left palette - the card on the canvas already shows the list and the email.\n\nFour decisions that made it a product, not a reskin\n\nA reskin would have kept the same information architecture and painted\nLiquid Sky on top. That would have shipped faster and failed the\nactual job. These four calls are the design.\n\n01 · Progressive disclosure\n\nCards at work. Icons at altitude.\n\nCards at working zoom - enough metadata to audit the flow without\nopening drawers. Condensed Mode in the header collapses the same\njourney so a 40-node post-purchase map is still a map, not a wall\nof rectangles.\n\n02 · Spatial memory\n\nConfigure in a drawer. Keep the canvas.\n\nThe old pattern covered the flow with a modal. Marketers lost\ntheir place. The new pattern docks config on the right: list,\ncampaign, wait, content. Cancel and Save are local. The journey\nstays in peripheral vision.\n\n03 · All-sides connectivity\n\nStop forcing left-to-right.\n\nReal journeys are not a timeline. Filters split. Delays stack.\nEnds collect. Nodes connect from any side so a marketer can\norganise vertically without fighting the engine.\n\n04 · One node contract\n\nThirty-three widgets, one anatomy.\n\nColour chip, title, subtitle, facts, overflow, connectors.\nTriggers, actions, filters, delays, and ends all share it.\nThat is how a multi-quarter Vue 3 migration stays coherent\ninstead of becoming 33 one-off screens.\n\nIf a marketer has to open a node to know what it does, the canvas has already failed.\nDesign principle for the new Journey Builder\n\nThe canvas is the product\n\nEverything else is in service of this surface. Status lives in the\nheader - Condensed Mode, Save Draft, Pause, Delete All, Save &\nPublish. Zoom and fit sit on the canvas, not in a settings graveyard.\nAdding a step happens from the left palette, or from the plus on the\ncanvas next to the work.\n\nBuild from the palette -\nTriggers, Actions, Filters, Delay, End - grouped the same way as the\nnode system. Drag & Drop is a mode. The plus on a card still adds\nthe next step where it will live.\n\nThe first node is already a card\nType, title, and the list field sit on the node. The Triggers palette stays open so the next start event is one click away.\n\nFilters advertise their exits\nYes / No is on the card, not hidden in a hover. The branch is something you can read before you open the drawer.\n\nA node language, not 33 unique widgets\n\nMarketers do not think in “components.” They think in jobs. Something\nstarts the journey. Something happens. Something decides. Something\nwaits. Something ends. Colour and structure follow that model so a\nnew widget - Send to Meta, Case, A/B split - can join the family\nwithout a new visual dialect.\n\nTriggers · start\nThe event is named. The source - list, campaign, cart - sits on the card.\n\nActions · do\nSend, change, post. A thumbnail when the content is the point.\n\nFilters · decide\nThe only nodes that advertise more than one exit - Yes / No, Case, split.\n\nDelays · wait\nDuration or until a date. 3d 12h is a fact, not a hover.\n\nEnds · exit\nThe outcome is visible. The path stops here.\n\nOne anatomy. Five jobs.\nHeader, icon, title, the facts that matter, overflow, connectors on all sides.\nScroll the sheet - Events through Exit. A new widget joins this family, not a new dialect.\n\nConfiguration without losing the map\n\nOpening a node used to replace the canvas. The new pattern is a\nright-hand inspector: title, one-line job description, the fields\nthat actually change behaviour, Cancel and Save. The selected node\nstays visible on the left so the marketer is editing a step in a\njourney, not filling a form in a vacuum.\n\nTrigger · New Subscription\nPick the list. Multi-select. The card on the canvas already names the lists - the drawer is for changing them, not discovering them.\n\nAction · Send Email\nCampaign, content, sender. The heavy work stays in the existing content builders. The canvas only needs to know which email this step sends.\n\nTwo presentations. One journey.\n\nComplex accounts do not have five-step welcomes. They have\npost-purchase maps with splits on buyer type, category, and wait\nwindows measured in weeks. Card view is the working surface.\nCondensed Mode is how you still see the whole thing. Same nodes,\nsame connectors, less ink. A header toggle - not a second builder.\n\nCondensed Mode\nColour and shape still encode type. Use it to move, multi-select, and read topology without a wall of cards.\n\nThe same grammar, expanded\nTrigger and send, with the list and the subject on the cards. A marketer who knows the colour system can audit the step without opening a drawer.\n\nMulti-select\n\nMove a group, not a node\n\nCommand-Shift (or Ctrl) and drag a marquee. Whole branches relocate. The old canvas made you rebuild the cluster.\n\nConnectors\n\nAny side, not only east\n\nVertical stacks stop looking like a workaround. Yes/No and Case paths can drop instead of stretching across the board.\n\nStatus\n\nThe journey has a state\n\nActive, paused, draft - in the header, not buried in a row action. Pause is a first-class control next to publish.\n\nHow a 33-widget rebuild actually ships\n\nProduct initially wanted an all-or-nothing launch because the canvas was unsafe to enable only partially.\nIn practice, Welcome and Abandoned Cart are the journeys every customer already runs. I designed the system so the new canvas could\ngo live on those templates while from-scratch and the remaining\nwidgets stayed on the legacy builder. That is a product call, not a\ncompromise on the visual language.\n\n01 · Shipped\n\nWelcome & Abandoned Cart\n\nNew canvas after the guided template. The first time most marketers meet the rebuild.\n\n02 · Shipped\n\nNurture & Advocacy\n\nSame canvas contract on the next two templates. No second pattern for “the other journeys.”\n\n03 · In flight\n\nRemaining widgets\n\nTriggers, actions, filters, delays, ends - still moving onto Liquid Sky so from-scratch can leave the old canvas.\n\n04 · Next\n\nRe-engagement & lapsed\n\nMore templates on the new canvas once the widget set is complete enough to author them without a fallback.\n\nWhat lead-level work looked like here\n\nThis was not a set of mockups thrown over a wall. It was a multi-quarter\nplatform change with a PM who was right to be nervous about ripping\nout a well-used tool, engineers who could not migrate all 33 widgets to Vue 3 in one release, and marketers who would feel every missing\nhover target.\n\nPartner, don’t decorate\n\nPRD to canvas language\n\nThe problem statement was competitiveness, security, and a legacy\nframework. I translated that into a node anatomy, zoom behaviour,\nand a template-first rollout so the PRD had a design it could\nactually sequence.\n\nSystem before screens\n\nA library engineering can trust\n\nThe component library is the handoff. If a new action fits the\ncard contract, it does not need a design review for “where does\nthe title go.” That is how you keep a 33-widget migration on-brand\nwhen you are not in every ticket.\n\nCritique in public\n\nCross-functional feedback, then design freeze\n\nMultiple drafts - including a full “present this” pass after\nproduct and engineering review. Condensed Mode, card density, and\ndrawer vs modal were argued in the file, then locked. Exploration\nstayed on archived pages so Ready for Dev stayed quiet.\n\nChange management\n\nDo not dual-run forever\n\nSegment Builder taught us that a legacy toggle delays adoption.\nNew journeys on templates get the new canvas. Old journeys keep\nworking. There is no “classic mode” to hide in. The way out is\nfinishing the widgets, not maintaining two builders.\n\nProcess\n\n01\n\nAudit\n\nLive UAT canvas, 33 widgets, and where Liquid Sky already stopped - index yes, builder no.\n\n02\n\nFrame\n\nCompetitive builders, marketer jobs, and the constraint that this cannot ship widget-by-widget as 33 UIs.\n\n03\n\nSystem\n\nNode anatomy, colour roles, card vs Condensed Mode, drawer config, all-sides connectors. Then screens.\n\n04\n\nSequence\n\nTemplates first, remaining widgets next, from-scratch last. Design the contract once; fill it over quarters.\n\nWhat had to be specified, not implied\n\nEmpty canvas, first node, add palette, and “where do I start”\n\nCard vs Condensed Mode in the header, not a hidden setting\n\nMulti-select, group move, and connector reflow\n\nDrawer config for every widget family - not a unique modal each\n\nYes/No, Case, % split, A/B - filters that show their exits on the card\n\nPause, draft, publish, delete - status and irreversible actions\n\nTemplate-generated journeys vs from-scratch, without two visual languages\n\nHandoff: component library as the source of truth for Vue 3\n\nStates the canvas has to survive\n\nEmpty A new journey is not a blank threat. One trigger slot and a visible add affordance.\n\nWorking zoom Cards show the facts. No hover required to know which list or which email.\n\nCondensed Compact nodes. Topology first. Details wait until you switch back to cards.\n\nSelected One node is in edit. The journey around it stays readable.\n\nPaused / active Status in the header. Pause is a control, not a row menu surprise.\n\nDense 40-node post-purchase maps. Multi-select and vertical connectors exist for this, not for demos.\n\nMigration Template journeys on the new canvas; from-scratch on legacy until widgets land.\n\nError A node that cannot send still has to say so on the card, not only inside the drawer.\n\nWhat I would look for after the rest of the widgets land\n\nTemplates proving the canvas is the start, not the proof. The questions\nafter from-scratch moves over: do marketers still open every node, or do they trust the information on the card? Do they zoom out, or do they continue panning across a horizontal strip? Do support tickets about “where did my journey go” decrease? Do time to first published journey and time to edit a live journey improve on the legacy builder? That was the performance bar in the PRD, and it is the one that matters.\n\nThe Figma file is the contract. The product is whether a marketer can\nread an automated revenue machine without hovering.\n\nJourney Builder · Liquid Sky · Lead UX / UI & Product Design\n· Service Cloud tickets case\n· Website chatbot case",
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